goodluckkobra: (Way down)
Kobra Kid ([personal profile] goodluckkobra) wrote2018-02-22 05:25 pm

app for hadriel

PLAYER
Player name: Lauren
Contact: [plurk.com profile] blauren
Characters currently in-game: n/a

CHARACTER
Character Name: Kobra Kid
Character Age: 19
Canon: Danger Days: The True Lives of the Fabulous Killjoys
Canon Point: Post-"Sing"

History: Danger Days takes place in a post-apocalyptic near-future in the fictional city of Battery City in southern California and the surrounding desert. It takes place in the year 2019, but the divergence from real world history begins in 2012.

2012 is the start of the Helium Wars. During this time, there were also the Great Fires of 2012. Few real details of the war have survived in the surrounding desert area known as the "Zones", but it is known that Better Living Industries (BLi or BL/ind for short) now takes historical credit for wiping out the fires.

By 2019, Better Living Industries will have control over Battery City. They control everything from its power and the manufacturing of power-related items to pharmaceuticals. It's BLi that controls everything about life within Battery City. There is a hard push to eliminate any sort of emotion that might conflict with the aims of BLi and the people of Battery City are sold drugs that make them agreeable to their circumstances, feeding into their emotions to keep them "happy" and numb. As shown in this video, they release tiny cameras capable of reproducing themselves and destroying one even by accident is a punishable offence. They spy on everyone and every little thing, right down to how parents are parenting their children. Their rule is totalitarian and they try to stretch their power even out into the Zones beyond the city limits. If you can't conform, you will be made to or you will be replaced with something that can. BLi has enforcement units that operate like police. At the bottom are Draculoids, who wear gruesome masks and above them is the Scarecrow unit. These people only wear white and gray, contrasting with the brightness of the people they hunt.

Kobra Kid was very young when he fled the city with his older brother, Party Poison. He grew up in the Zones without any real parental guidance. Along with his older brother, and their friends Fun Ghoul and Jet Star, they eventually form the Killjoys, making a life for themselves out in the desert with the other radicals who live there. If Battery City is cold and deceptive in its provision of comfort, the Zones are rough around the edges, but full of a wild anarchistic sense of community and life. The people in the Zones are colorful and unapologetically loud, living on rock music and adrenaline and a refusal to take the pills that BLi wants to sell them. There's a contrast between their hyper thrill-seeking life without any luxury and the numb safety of Battery City.

Years before we meet the Killjoys, there's an attempt to wrest power away from BLi known now as the Analogue Wars. At this time, the Killjoys are all still teenagers, but they fight along with everyone else in the Zones. They lose and one of their friends, who is pregnant, is taken by BLi. Once the child is born, the Killjoys take her from Battery City and raise her as their own.

By the time we meet them, the Killjoys have been raising the Girl in the desert, always trying to stay one step ahead of BLi, who want her back because of the abilities she seems to have that could be the key to stopping their rule once and for all.

This is where the videos come in.


In 2019, a Scarecrow named Korse and the Draculoids under him manage to capture the Girl after a fire fight with the Killjoys. He leaves them all half-dead in the desert and tells them to keep running before dragging the Girl away to Battery City.



(there is also a director's cut with cool laser beam sound effects and dramatic silences)

With the Girl now in the hands of BLi, the Killjoys pull together a rescue attempt. She's too important to their cause and to them to lose her to BLi. They storm Battery City, just the four of them in their car and manage to get through to where she's being held, gunning down anyone who stands in their way. Once they get to her, they try to leave, but they soon realize that they'll have to fight their way out.

As they reach the exit, Korse and his draculoids catch up to them and a firefight ensues with the Girl left in the middle of the action. Party Poison unmasks a draculoid and is shocked by the face underneath. In his distraction, Korse manages to corner him and press his laser gun into Party's throat. As Party dies, Kobra screams, shooting wildly until he's also gunned down. As Jet Star and the Girl get out the door, Ghoul pulls the door shut behind them to hold off the draculoids as long as he can, but he's vastly outnumbered and falls soon after. Jet Star goes down on the hood of their car as Dr Death-Defying and his crew pull up in a van to take the Girl to safety.

Personality:
Kobra Kid is very much one part of a whole. The Killjoys are his brothers (one biological, but the other two very much his family) and his partners in the Zones and he loves them with all of his heart. He's at least a little codependent, though this is born in part from the necessity of the way they all live. When they first left the city, Kobra was too young to have a chance on his own and even after, having a unit of truly reliable people has given him security that others only dream of in the Zones. He's never actually had to be on his own for an extended period of time and he's not emotionally equipped to be ready for it after all these years.

He would gladly take a bullet for any one of the Killjoys and he knows without a doubt that they would all do the same. He trusts them to have his back in every way that matters. After the Analogue Wars, they have the common goal of keeping the Girl safe, but that's far from the only thing that keeps them together. Their mutual trust is something built from more than just a shared goal. In many ways, she's one of them, too. Kobra would do anything to keep her safe and he does wind up dying during her final rescue. They willingly go into a situation that they know they're unlikely to return from. If they thought that they had a good chance of escape, they wouldn't have had Dr. Death-Defying and his friends there to take her away to safety. Kobra knew that he was unlikely to return from that run, just as the other Killjoys knew it.

In many ways, Kobra is the baby of the group, because Party is their leader and his older brother and Party's treatment of him influences the way that he sees himself and carries himself within their group. He's quick to allow others to take responsibility before he does and often acts more like a big brother than a father to Girl, preferring to play with her than scold her most of the time, even if scolding is necessary. Certainly, he regards her as being very smart and clever and likes to teach her things, but his demeanor is that of an older brother, which is also something he picked up from having been raised largely by Party and not really having a solid idea of any other way to be an older family member.

He has a hard time processing and expressing his feelings. When they overwhelm him, it comes out as anger most of the time and he'll take out those feelings on whoever he can. He has a hair-trigger temper if something does set him off. He's not afraid to say what's on his mind, so long as it's not something emotional, and often seems to have little to no filter at all, though there are some things he's incredibly tight-lipped about. For his Killjoy family and his ideals, he'll fight hard and the idea of losing any of them is probably one of his greatest fears and a huge motivator for his choices.

He also worries very much about how Party sees him and he does his best to be outwardly strong and confident because he thinks that is what Party wants to see in him. He and Party fight, but there's very little Party could ever do that would make Kobra think of him as anything less than a hero. He has some pretty big blinders in place when it comes to his brother and behavior that he'd never tolerate in anyone else is fine when it comes from Party.

Once Party Poison is killed, he goes into a blind rage, shooting with little regard into the fray and screaming. Losing his ability to really fight smartly, he's killed only a moment later. The loss of Party Poison signals an end for him that he knows he can't move past, even when he knows that there's still work to do to get the Girl to safety. The idea of a life without Party isn't one he wants to face.

Kobra is described as misunderstood. From what we see, he's quirky and unapologetic about it. He's good-natured to a point, unlikely to wholeheartedly seek out personal conflict unless he feels threatened or feels that something he cares about is being threatened, but happy to communicate in a way that is at times confrontational. It's not just the other Killjoys he cares about, but the other zone runners that they associate with and the personal freedoms of people in general. There's such a contrast between the stifling nature of Battery City and BL/ind that they're fighting against and the freedom of the zones and that freedom is something he's fought hard for and values very highly. That applies to any situation where people's personal freedoms are threatened on any level. He doesn't fight because he likes fighting. He fights because he's so easily angered about these things.

None of that stops him from threatening violence to get what he wants. With the hard life he's lived in the desert, it's a means to an end and a form of self expression that both lets off steam and goes directly against the things that BL/ind tries to force on the people under their control. It's a language all its own, just as the slang of the zones is.

As a result of his issues with personal freedom, he also has a serious issue with authority or anything resembling it. His brother is the only person who can tell him what to do and even he gets a decent amount of push back from Kobra. He doesn't take orders or follow instructions well and when push comes to shove, he's likely to be obstinate just to prove a point. He's the sort who would cut off his nose to spite his face just to prove that he won't submit. His trust is hard to win an he won't recognize any authority without that trust being built.

Because of the way that BL/ind uses drugs to keep the populace of Battery City in line, Kobra has a strong mistrust of doctors and medication and doesn't make a habit of touching mind-altering substances of any kind. When he was younger, he didn't place such limits on himself, so he's experienced a wide array of them, but these days, he wants to stay sharp and in control and he never wants to be in a position to be brainwashed or tricked or used.

He likes a good party and having a good time with people, but he prefers to do it in his own sound mind. For him, much of the attraction of these activities is human connection. Even sex is more about connecting with another person than it is about getting off and as flirty as he is, he's just as happy to share a laugh and a platonic cuddle with someone he's connecting with. This is not something he admits easily, because he thinks chasing after sex makes him look less vulnerable. Though he's not one to trust people easily, he is very social and loves people in general. He's more inclined to be friendly to a neutral party until he's given a reason not to be, though of course his view of neutral may not always line up with everyone else's.

Inventory: Ray gun, canon outfit and accouterments, sunglasses, Nintendo power glove that has been rewired to zap people
Abilities:
Kobra's fighting style is something that he would describe as "kung fu" and it certainly looks like it, though he's mostly taught himself from observation of media and experience in fights. What actually comes out is a fighting style that's half kung fu and half bar brawl, but it gets the job done, because he fights like he's a rabid dog in a corner.

His aim with his laser gun is somewhat questionable, though not entirely awful. He's by far the worst shot in the group, but he's unlikely to acknowledge it.

He's very skilled with computers and technology for someone without a formal background in it. He doesn't know a lot of technical terms, but he's taught himself wiring and a little programming through trial and error and bartered with people who could teach him skills. He can cannibalize old items into new things for his purposes and while he won't be designing anything quite so fancy as AI, he's certainly capable of making things such as a glove that zaps people or a little machine that tricks vending machines into giving him free stuff, as seen in canon.

Driving motorcycles and cars, both automatic and manual. He can do some trick driving, as well.

Flaws:
One of Kobra's biggest flaws is his anger. He doesn't really try to get a hold on it and he takes it out on anyone who gets in his way. It's natural for him to scream or even throw punches in the heat of the moment. Under his good-natured front is an angry and scared little boy who never learned how to reign it in or have a healthy approach to his feelings. Whether it's something he's organically angry about or something scares him and that makes him angry, it's a cloud that hangs over him at times, especially when egged on by a chaotic environment.

He's impulsive to a fault. He doesn't always think his decisions through long-term, even undermining goals or relationships in the moment if it seems like the thing to do. He takes risks with himself and his body, both in necessary combat and not.

He's incredibly codependent and afraid of being alone for too long. This is part of what drives him to make so many friends and sleep with so many people. He needs people and he uses what he thinks he has to keep them around, be it jokes, sex or other useful skills. He's always trying to prove his worth so that people will stay.

His distaste for authority doesn't always help him. Even with all the respect and admiration he has for his brother, he can't follow orders well, even when they're clearly for his own good. He can't handle the idea that he doesn't have a choice.

He can be very childish at times, mostly in his demeanor, but seeing himself as the baby of the group allows him to avoid responsibility in a lot of ways. As a result, when he needs to take more responsibility he tends to do whatever he can to get out of it.


SAMPLES
Action Log Sample: Last month and This month.